Objective-Everything Release 5.
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Objective-Everything is distributed under the license terms specified in file License.html. This documentation is subject to this
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Table of contents
Release Notes
Objective-Everything
Concepts
- Introduction
- Architecture
- Uses and Benefits
- Components
- Quick Start
- Language Comparison
- Contact Information
- Using InterfaceBuilder
- Multiple interpreter instances
- Connecting globals
- Connecting XVars
- Instant implementation
- Interactors
- ObjectWell
- NSMutableDictionary
- Running nib files
- Interactors
- TTY interactor
- Window interactor
- Edit interactor
- Key-Value Extensions
- XVars
- Alternate Key-Value Coding
- Frameworks, linking, loading,
and meddling
- Static linking
- Dynamic bundle loading
- Meddling
- Resource files
- Selector map
- Constructor map
- C APIs
- Carbon
- Library paths
- Init scripts
- Menu-attached scripts
- Lazy vs. active
- Using ProjectBuilder
- Remote object access
- Remote interpreters
- ObjectWell
- Vending objects
- Configuration
Reference
Classes
Functions
Protocols
Objective-Browser
Concepts
- Introduction
- Quick Tour
- Definitions
- Paths
- Examples
- API
- Extending OB
- Example
- Known problems
Reference
Categories
Classes
Classes
Objective-Python
Concepts
- Introduction
- Quick Tour
- Integration with C
- Objective-Python
- Introspection
- Other functions
- Postscript
Reference
Objective-Tcl
Concepts
- Introduction
- Quick Tour
- Integration with C
- Objective-Tcl
- Introspection
- Other procedures
- Postscript
Reference
Objective-Perl
Concepts
- Introduction
- Quick Tour
- Integration with C
- Objective-Perl
- Introspection
- Other procedures
- Postscript
Reference
Objective-WebScript
Concepts
- Introduction
- Quick Tour
- Integration with C
- Objective-WebScript
- Introspection
- Other procedures
- Postscript
Reference